AI Insights · Timothy · January 2022
Top 5 Slime Games on iOS in New Zealand: Q4 2021
Explore the performance of the top 5 slime games on iOS in New Zealand during Q4 2021, including trends in downloads, revenue, and active users.
In the fourth quarter of 2021, the top 5 slime games on iOS in New Zealand showcased varied trends in downloads, revenue, and active users. Data from Sensor Tower provides a detailed look into the performance of these popular apps.
Super Slime Simulator from Dramaton LTD saw a fluctuating trend in weekly downloads, starting with 203 in late September and peaking at 405 in mid-October. By the end of December, downloads stabilized around 271. The app's revenue had notable spikes, reaching $136 in the week of October 11 and $50 in the week leading up to Christmas. Active users grew from 416 in late September to a high of 707 in mid-October, before settling at 517 by the end of the quarter.
Fluid Simulation by Pavel Dobryakov experienced a steady increase in weekly downloads, with a significant jump to 389 in the last week of November. Revenue peaked at $95 at the start of the quarter and saw another high of $48 in mid-December. Active users showed a notable rise from 460 in late September to 688 in late November, stabilizing around 455 by the end of December.
Cider Software LLC's Virtual Slime had consistent weekly downloads, peaking at 161 in mid-October. Revenue was modest, with a peak of $29 in mid-November. Active users were relatively stable, starting at 181 in late September and reaching 278 in mid-October, then tapering off to 221 by the end of the quarter.
Goo: Slime simulator, ASMR by Exomind LTD saw significant growth in weekly downloads towards the end of the quarter, peaking at 413 in mid-December. The app's revenue increased steadily, reaching $90 in the week of December 20. Active users also saw growth, from 505 at the start of the quarter to 769 in mid-December, before ending the quarter at 566.
Magic Slime: Antistress & ASMR by Finger Art Games had a varied performance with weekly downloads peaking at 70 in early October, and revenue reaching as high as $274 in the same period. Active users saw a peak of 113 in mid-October, with a decline towards the end of the quarter, finishing at 58 in late December.
For more detailed insights and data, visit Sensor Tower.